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| Award winner: Rob Willems - Principal Blue, Groningen and Sven Schultz, TNO Groningen (Netherlands) |
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Project: The Discoverer “The Principal Blue-TNO Groningen collaboration project is a remarkable example for scientific-driven innovation. In producing a Wii-based computer-game for children with and without visual impairments, the project successfully contributed to the inclusion of society. Remarkable positive aspects of this project are:
Jury Member: Christian Horneber, Researcher in Entrepreneurial Creativity, Oldenburg, Germany “This 'triple helix' collaborative between science, technology and design was a vey interesting one and addressed a challenging subject. The development of a 'virtual game' for visually impaired young people is a highly laudable one. This kind of game forms a key part of youth culture and one which many visually impaired people are excluded from. This project sought to address this and did so without the commercial focus which drives most of this industry.The game appears still to be at development stage and has not reached a commercial or production stage but an excellent initiative none the less - creative as well as practical and ambitious in meeting a need for a group of end users.”
The partnership consisted of Visio, MAD Multimedia, TNO and Principal Blue with the support of government partner Province Groningen. Using Wii technology the consortium managed to develop, produce and market a serious game, The Discoverer. It can be played at the same time by children with or without visual impairments, which is unique in the world. Therefore the product is an example of innovative contribution for inclusion in society, a useful tool for healthy and active ageing.
Provide evidence of your success Even before the game was finished, children from the end-user group wanted to buy the game. We were Invited to speak at international conferences, like the Games for Health Conference in Boston, USA (slides: http://tinyurl.com/GFH2011). The launch of the game was broadcasted on regional and national television and radio. Articles appeared in regional and national newspapers. The project received the Oogfonds Innovationaward Dutch organization for visually impaired).As a result of this collaborative project there are chances for the gaming industry in Groningen. Besides the initial partners other companies and institutions participated like the Hanze University and Soundbase (Groningen) and Litte Chicken (game developer in Amsterdam). Partners will continue the collaboration for future projects where science, creative industry and healthcare will meet. International media attention helped raising the profile of the gaming industry of research institutions in the northern Netherlands.
Why is your collaboration special and not a typical client-customer relationship?
This project is a unique partnership of science, gaming industry and health care. Initially the project was not solely driven by commercial goals. The projectpartners had the desire to produce a unique, high quality, product for a relatively small targetgroup. Input of every individual partner contributed to the high quality of the end product. The result of the relationship of the projectpartners with other companies and institutions (inside and outside the region, commercial and not commercial) is a good knowledge ecology for co-creating (serious) games.
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